@article{5c33775d87324276bae06ad1edf2072d,
title = "The impact of educational gamification on cognition, emotions, and motivation: a randomized controlled trial",
abstract = "This study examines the impact of gamification on education using a novel gamified digital learning platform and a randomized controlled trial (RCT) protocol.",
keywords = "Digital learning, Gamification, Human–computer interaction, Interdisciplinary projects, Media in education",
author = "Franz Coelho and Bel{\'e}n Rando and David Apar{\'i}cio and Patr{\'i}cia Pont{\'i}fice-Sousa and Daniel Gon{\c c}alves and Abreu, \{Ana Maria\}",
note = "Publisher Copyright: {\textcopyright} The Author(s) 2025.",
year = "2025",
doi = "10.1007/s40692-025-00366-x",
language = "English",
journal = "Journal of Computers in Education",
issn = "2197-9987",
publisher = "Springer Berlin",
}