Abstract
This study examines the impact of gamification on education using a novel gamified digital learning platform and a randomized controlled trial (RCT) protocol.
| Original language | English |
|---|---|
| Pages (from-to) | 537-584 |
| Number of pages | 48 |
| Journal | Journal of Computers in Education |
| Volume | 13 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - Jun 2026 |
| Externally published | Yes |
Keywords
- Digital learning
- Gamification
- Human–computer interaction
- Interdisciplinary projects
- Media in education
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