TY - GEN
T1 - Virtual Humans playing the role of patients in self-medication consultations
T2 - 11th International Conference on Computer Graphics Theory and Application, GRAPP 2016; Part of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016
AU - Cláudio, Ana Paula
AU - Carmo, Maria Beatriz
AU - Guerreiro, Mara Pereira
AU - Cavaco, Afonso
AU - Pinto, Vítor
AU - Pinha, Ana
N1 - Publisher Copyright:
© Copyright 2016 by SCITEPRESS - Science and Technology Publications, Lda. All rights reserved.
PY - 2016
Y1 - 2016
N2 - This paper describes an interactive application conceived to improve non-prescription medicines consultation skills in undergraduate Pharmacy students and a user test carried out with two sets of participants. Resorting to virtual humans that play the role of patients and communicate with the students by speech and by facial and body language, the application stimulates students' engagement in true-to-life situations in a controllable environment. Two usage modes are available: the training mode, used autonomously by the student, and the assessment mode which is used by the teacher to evaluate the student's performance. A BackOffice Web application was also implemented to assist teachers' work. It supports the collection of data about students' performance, the creation of new self-medication situations and their posterior insertion in the application. The overall opinion of the participants in the user-study was quite positive about the usefulness of the application as a tool to improve students' non-prescription medicines consultation skills. Moreover, some valuable suggestions were gathered during this testing process.
AB - This paper describes an interactive application conceived to improve non-prescription medicines consultation skills in undergraduate Pharmacy students and a user test carried out with two sets of participants. Resorting to virtual humans that play the role of patients and communicate with the students by speech and by facial and body language, the application stimulates students' engagement in true-to-life situations in a controllable environment. Two usage modes are available: the training mode, used autonomously by the student, and the assessment mode which is used by the teacher to evaluate the student's performance. A BackOffice Web application was also implemented to assist teachers' work. It supports the collection of data about students' performance, the creation of new self-medication situations and their posterior insertion in the application. The overall opinion of the participants in the user-study was quite positive about the usefulness of the application as a tool to improve students' non-prescription medicines consultation skills. Moreover, some valuable suggestions were gathered during this testing process.
KW - Communication Skills
KW - Consultation Skills
KW - Pharmacy Students
KW - Self-medication
KW - Virtual Humans
UR - http://www.scopus.com/inward/record.url?scp=84968845947&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84968845947
T3 - VISIGRAPP 2016 - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
SP - 298
EP - 305
BT - VISIGRAPP 2016 - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
A2 - Imai, Francisco
A2 - Telea, Alexandru
A2 - Battiato, Sebastiano
A2 - Braz, Jose
A2 - Linsen, Lars
A2 - Magnenat-Thalmann, Nadia
A2 - Richard, Paul
PB - SciTePress
Y2 - 27 February 2016 through 29 February 2016
ER -