Virtual Humans playing the role of patients in self-medication consultations: Perspectives of undergraduate pharmacy students

Ana Paula Cláudio, Maria Beatriz Carmo, Mara Pereira Guerreiro, Afonso Cavaco, Vítor Pinto, Ana Pinha

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper describes an interactive application conceived to improve non-prescription medicines consultation skills in undergraduate Pharmacy students and a user test carried out with two sets of participants. Resorting to virtual humans that play the role of patients and communicate with the students by speech and by facial and body language, the application stimulates students' engagement in true-to-life situations in a controllable environment. Two usage modes are available: the training mode, used autonomously by the student, and the assessment mode which is used by the teacher to evaluate the student's performance. A BackOffice Web application was also implemented to assist teachers' work. It supports the collection of data about students' performance, the creation of new self-medication situations and their posterior insertion in the application. The overall opinion of the participants in the user-study was quite positive about the usefulness of the application as a tool to improve students' non-prescription medicines consultation skills. Moreover, some valuable suggestions were gathered during this testing process.

Original languageEnglish
Title of host publicationVISIGRAPP 2016 - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
EditorsFrancisco Imai, Alexandru Telea, Sebastiano Battiato, Jose Braz, Lars Linsen, Nadia Magnenat-Thalmann, Paul Richard
PublisherSciTePress
Pages298-305
Number of pages8
ISBN (Electronic)9789897581755
Publication statusPublished - 2016
Event11th International Conference on Computer Graphics Theory and Application, GRAPP 2016; Part of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016 - Rome, Italy
Duration: 27 Feb 201629 Feb 2016

Publication series

NameVISIGRAPP 2016 - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

Conference

Conference11th International Conference on Computer Graphics Theory and Application, GRAPP 2016; Part of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016
Country/TerritoryItaly
CityRome
Period27/02/1629/02/16

Keywords

  • Communication Skills
  • Consultation Skills
  • Pharmacy Students
  • Self-medication
  • Virtual Humans

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