Resumo
While gamification is increasingly applied in education, research rarely compares distinct social dynamics and evaluates their cognitive, emotional, and motivational impact in a learning context. This study examines the effects of social gamification in education using a digital learning platform and a randomized controlled trial (RCT).
| Idioma original | ???core.languages.en_GB??? |
|---|---|
| Número do artigo | 101065 |
| Revista | Entertainment Computing |
| Volume | 56 |
| DOIs | |
| Estado da publicação | ???researchoutput.status.published??? - jan. 2026 |
| Publicado externamente | Sim |
Impressão digital
Mergulhe nos tópicos de investigação de “Playing solo, against rivals, or in a team? Exploring individual, competitive, and cooperative dynamics in gamified digital education“. Em conjunto formam uma impressão digital única.Citar isto
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